Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two

Penny Arcade Adventures From today you can play the second episode of Penny Arcade Adventures: On the Rain Slick Precipice of Darkness. In this second part we can continue with our character of the first episode or start a new one, as it is not necessary to have the first part to enjoy this second.

In this “Episode Two”, had tried to include the improvements that they asked users in the first half. With this, the game now has more puzzles, animated scenes, multiple levels of difficulty, a longer history, more options for dialogue and epic battles against enemies end.

The game has been released simultaneously for GNU / Linux, Windows and MacOS X for a price of $ 14.95 on the online store of Greenhouse, where you can also download a demo version of the game. In Youtube you can find the trailer launch.

Name: On the Rain Slick Precipice of Darkness, Episode Two

Genre: Adventure / RPG

License: Commercial

Platforms: GNU / Linux, Windows, MacOS X

Official Website: On the Rain Slick Precipice of Darkness

Consultations on the forum: Forum Penny Arcade Adventures: On the Rain Slick Precipice of Darkness

CodeWeavers CrossOver offers for free, for today only!

The people of CodeWeavers has decided to give away, just for today (October 28), the full version of its product CrossOver (next to CrossOver Games ) which is available for Linux and Mac.

This software is basically an improved version of Wine , which is to make life easier when it comes to run Windows applications (including games !).

The site has been killed, thanks to the effect Digg , which has caused it to crash, but still have mounted a page where they can more easily apply its serial number, and then begin to download software.

Thanks to the fall, say they have stretched the time of the offer to 48 hours, although I already asked the serial number on their doubts …

The license granted to us, has an annual basis, which will be sufficient to evaluate the product and buy it in the future, if I was interested.

What do they expect to ask your serial number?

More information on CodeWeavers | Link registration

This post was originally published in TechTear.com – Blog Magazine Technology and Business Internet

Wine 1.1.7

Wine They have been released new versions of Wine, the free implementation of different APIs of the Windows operating system, to make them compatible Unix systems and the like.

On the one hand we have to stable version 1.0.1, which have been restricted to make some corrections of errors.

In the area of development has been published version 1.1.7, which are beginning to have for the most notable developments jugones. It has improved support for installers, the administration of units of DOS, and includes the first steps in support for Direct3D 10. Do not expect great progress in this aspect, but it is a point that it will be interesting to see how it evolves.

You can download the source code and read the original ad, with all the changes made since the previous version, on the homepage of Wine.

Name: Wine

Version: 1.1.7

Genre: Implementation of API

License: GPL

Platforms: GNU / Linux, FreeBSD, MacOS X

Official Website: WineHQ

Consultations on the forum: Wine Forum

Prey demo version for Linux

Prey Apparently Ryan Gordon has been working on developing a version for GNU / Linux Prey, 3D action game in the first person developed by Human Head and published almost 2 years ago.

Prey uses an enhanced version of id Tech 4 engine, used in Doom 3. In this game, the protagonist is a Cherokee Indian named Tommy who was abducted by an extraterrestrial craft along with his girlfriend and his grandfather. So begins the adventure of Tommy to rescue their relatives and face the threat alien who comes to Earth.

One of the most interesting developments that added the game within the genre is the inclusion of portals, which are new enemies or we can get to other places. To this is added, changing the force of gravity, which are some important components inside the playability of this title.

From the beginning there was a version for GNU / Linux server for this game, but so far there was no official confirmation that he had a client in development. Yesterday it was announced the availability of the demo version of Prey for GNU / Linux, which is awaiting response from users if there is a problem to be solved before the publication of the final customer. This customer will be published as a downloadable binary that can be used with data editing on 3 CD’s, DVD Collector’s Edition, or with the files installed by some other means such as Steam.

VIA: Phoronix

What is a DDoS attack?

To begin let’s see What is a DDoS attack? , Also known as “Attack of distributed denial of service” is a special type of DoS on a joint and coordinated between several teams .

These attacks achieve the goal to knock down the target machine depleting bandwidth or surpassing the processing capacity . To finish familiar with those terms to say that the machines responsible for carrying out the attack are known as “Zombie” and the total mix botnet.


Detect DDoS Attack

My knowledge on the subject are quite limited but what it is I am sure that many times some administrators confused with a DDoS attack any anomaly in the network or server , to make sure that this is a DDoS attack we have to have a lot of httpd processes, eximd, ftpd, etc., these are often the objectives common to these attacks’ to ‘and those who manage to generate enough cargo to the system to collapse for lack of resources . < >
If we have doubts on the subject and we do not have the necessary knowledge I strongly recommend reading this post, I will try to simplify the explanation to the fullest as a guide for those users who need a quick answer to the question

Am I suffering a DDoS attack ?


As discussed above, we must

see how we have IP connections and service to people connecting

these connections within our server, in this way can take away the doubts on whether this is really a DDoS attack.

netstat-ntu | awk ‘(print $ 5)’ | cut-d:-f1 | sort | uniq-c | sort-nr

netstat-na | grep SYN_RECV | awk ‘(print $ 5)’ | cut-d. -f1-4 | cut-d:-f1
| Sort-n | uniq-c | sort-n

 If we were before an attack and taking as an example the following data get a list like this: 

IP Server: IP 192.168.0.3

Attacker: 192.168.0.5

tcp 0 0 192.168.0.3:80 192.168.0.5:60808 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60761 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60876 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60946 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60763 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60955 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60765 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60961 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60923 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:61336 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:61011 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60911 SYN_RECV
tcp 0 0 192.168.0.3:80 192.168.0.5:60758 SYN_RECV

 Stop DDoS attack 


Suppose that this is an attack and of course what we need now is to stop it … I strongly recommend it to go to sites that document the steps necessary to

stop a DDoS attack

:

Trying to stop a DDoS

  • Blocking an attack iframe
  • Distributed Denial of Service (DDoS) Attacks / tools
  • Preventing DDoS attacks
  • What should we do if we are under attack?
  • Protecting Web Servers from Distributed Denial of Service Attacks

Performance of “botnets” so graphic


As discussed above a botnet is a collection of robots

controlled by a user for unethical ‘to’ and who can control all the infected computers remotely (usually through the IRC).

Zombie botnet


The operator of the botnet sends viruses / worms / etc to users.

    The PCs come in the IRC or using other means of communication.
  1. The Spammer buys access to the operator of the botnet.

  2. The Spammer sends instructions via an IRC server or another channel for PCs infected …

  3. … causing them to send spam mail servers.

Ataques DDoS

Map illustrating DDoS attacks in the first quarter of 2007 .

Case “quienteadmite.com” real example of DDoS attack

This is a clear case of DDoS attacks that have suffered several sites in the blogosphere Hispanic in the last month, it all started when Engadget published this post

warning of possible fraud

, and the alleged fraudster becomes assumed guilty to tear down this website and some other as Error500 and Reddit, these last two pages had been limited only to echo the news.

After this history has been complicated ‘to’ and it is virtually impossible to summarize all that has been going on … I leave with you some links for those interested in history:

Fallen for freedom of expression

So it works quienteadmite

  • Thanks for “I am also genbeta.com”
  • DDoS attacks continue (to Reddit)
  • Galli tires of the niñatos
  • “I have closed ricardogalli.com insurance related to the topic of DDoS”
  • Interview with the alleged perpetrator of the attacks
  • To

  • understand all this a bit ‘to’ and for those who are not familiar with the authors and the origin of these sites on those comments, I will try to give you the
  • information needed to understand

: < >

Ricardo Galli : Creator of Reddit and Spanish activist of free software.
Quiviger

: One of the most popular blog on technology and which published the news that the attacks originated.

Meneame : Website based on community participation in which subscribers send stories to other users of the site vote.

Site quienteadmite.com : Site that offers services to find out who you blocked in the Messenger (Not advisable not utilicéis)

Sitting on the OSWC games in 2008

Oswc logo Yesterday I had the good fortune of being able to be speaker at the session on development of video games and free software in the Open Source World Conference (OSWC) 2008, held from 20, 21, and Oct. 22 in Malaga. < >

I was there as a partner of the Association of Software Developers for the Entertainment and the Arts (want) to encourage the development of video games and the like in Andalusia. The session was moderated by Alfonso de Cala, the project GuadaLinex, and the first turn of speech was for us.

We had a little chat about how they can seize the advantages we offer free software to develop video games, as well as the need for the free software world more variety of games for free. The presentation of the material so you can download in PDF from here, and a road links to useful resources on which I spoke at the presentation.

After that it was the turn to the remaining speakers. The following were Manuel de la Calle and Diego Gomez-Deck, who presented the draft People Guada (still in testing phase) of the company Igo-Software. People Gauda is a virtual world in which users can create their own avatar, put a photo of his face, chatting among themselves, and perform various activities.

Then we could hear Fernando Ruiz Humanes Ingenycom of the company, with the project Freeclimber. A game where our mission is to climb buildings in the shortest time possible. To this end have devised various systems of control of the character, one of them making use of controllers for the Nintendo Wii to simulate the movements of climbing. They had prepared a version of the game for the section of the Dark Side OSWC, but due to technical problems last minute was unable to play during the first day of the OSWC to Freeclimber.

Behind him was the turn of Gumersindo Emergya of Col. Perez, who presented the draft Tuzbolín, a little game of virtual football, where players control teams Andatuxes (the mascot of GuadaLinex) with the infrared sensor on the Wii in the hand. I had the opportunity to test the game in the Dark Side and it was fun, though rather difficult to handle at first.

While reaching the next speaker could hear some collaborators of the draft OpenPandora.es, a Spanish community that seeks to publicize the project Pandora, a free console at both hardware and software. Is currently in production and in the first 6 hours of the reserves were reached 2,000 units reserved.

Finally the teacher spoke Manuel Palomo Duarte, of the University of Cadiz, which imparts a subject from open dedicated to acquaint students with the basic concepts of development of video games, using and promoting the use of free software at all times. In its methodology of teaching the students participating in a competition between them, with the objective of learning the basics of Artificial Intelligence in a fun and motivating.

Following these presentations there was a slight turn to questions from the audience. It was interesting to hear a question about the viability and return on investment to develop video games free promoted by the government, which replied Alfonso de Cala commenting that one of the objectives of these orders is that these projects (Tuzbolin, GenteGuada, Freeclimber) can be used in different events organized by the administration with the aim of attracting the audience, and that the cost of its development is amortized over time to save what it would cost the recruitment of other entertainment alternatives that are often very expensive.

Even then I would have liked to hear of the hands of business there if they think at some business model based on the publication of free video games, that is sustainable over time and that is not dependent on public administration. What do you think about it?