Yesterday I had the good fortune of being able to be speaker at the session on development of video games and free software in the Open Source World Conference (OSWC) 2008, held from 20, 21, and Oct. 22 in Malaga. < >
I was there as a partner of the Association of Software Developers for the Entertainment and the Arts (want) to encourage the development of video games and the like in Andalusia. The session was moderated by Alfonso de Cala, the project GuadaLinex, and the first turn of speech was for us.
We had a little chat about how they can seize the advantages we offer free software to develop video games, as well as the need for the free software world more variety of games for free. The presentation of the material so you can download in PDF from here, and a road links to useful resources on which I spoke at the presentation.
After that it was the turn to the remaining speakers. The following were Manuel de la Calle and Diego Gomez-Deck, who presented the draft People Guada (still in testing phase) of the company Igo-Software. People Gauda is a virtual world in which users can create their own avatar, put a photo of his face, chatting among themselves, and perform various activities.
Then we could hear Fernando Ruiz Humanes Ingenycom of the company, with the project Freeclimber. A game where our mission is to climb buildings in the shortest time possible. To this end have devised various systems of control of the character, one of them making use of controllers for the Nintendo Wii to simulate the movements of climbing. They had prepared a version of the game for the section of the Dark Side OSWC, but due to technical problems last minute was unable to play during the first day of the OSWC to Freeclimber.
Behind him was the turn of Gumersindo Emergya of Col. Perez, who presented the draft Tuzbolín, a little game of virtual football, where players control teams Andatuxes (the mascot of GuadaLinex) with the infrared sensor on the Wii in the hand. I had the opportunity to test the game in the Dark Side and it was fun, though rather difficult to handle at first.
While reaching the next speaker could hear some collaborators of the draft OpenPandora.es, a Spanish community that seeks to publicize the project Pandora, a free console at both hardware and software. Is currently in production and in the first 6 hours of the reserves were reached 2,000 units reserved.
Finally the teacher spoke Manuel Palomo Duarte, of the University of Cadiz, which imparts a subject from open dedicated to acquaint students with the basic concepts of development of video games, using and promoting the use of free software at all times. In its methodology of teaching the students participating in a competition between them, with the objective of learning the basics of Artificial Intelligence in a fun and motivating.
Following these presentations there was a slight turn to questions from the audience. It was interesting to hear a question about the viability and return on investment to develop video games free promoted by the government, which replied Alfonso de Cala commenting that one of the objectives of these orders is that these projects (Tuzbolin, GenteGuada, Freeclimber) can be used in different events organized by the administration with the aim of attracting the audience, and that the cost of its development is amortized over time to save what it would cost the recruitment of other entertainment alternatives that are often very expensive.
Even then I would have liked to hear of the hands of business there if they think at some business model based on the publication of free video games, that is sustainable over time and that is not dependent on public administration. What do you think about it?