A virtual plague was released intentionally by people Blizzard in your virtual world of World of Warcraft , in order to analyze the impact that this occurs in people.
The infection became a player in Zombies , which then was spread as they are killing them, creating an effect … that was not very well received by its users .
Apparently Blizzard , would have made an agreement with a group of researchers in order to study phenomena of this type in a highly populated environment, and this virtual world that currently owns more than 11 million players.
Since the company has had to defend his decision to leave and did not comment on it with bad intentions, but clearly left a message to your audience … the situation “could change” if the developers want it.
Random factors like these are what make a fun game, although clearly the consequences of introducing something of this nature without warning, it can cause some discomfort … just as would happen if a tornado is a city that appears in has never seen one.
In any case, to be closed, users who are connected and are left angry by being infected, they can now return to WoW … because the disease has disappeared.
Links: The Inquirer | Forums | The Times
This post was originally published in TechTear.com – Blog Magazine Technology and Business Internet